![]() ![]() The game has been lovingly crafted over many years, produced with direct involvement from series creator Eiichiro Oda, featuring a story rooted in canon, and complemented by a soaring soundtrack scored by composer Motoi Sakuraba, known for his musical contributions to video games such as the DARK SOULS and TALES OF series. ONE PIECE ODYSSEY retains the charm, humor, and chemistry of the anime with its colorful artistic style and stunning visuals, and by starring the series’ original Japanese VO actors. Players take on the role of their favorite pirates as they embark on quests and fight powerful enemies to unravel the many mysteries of Waford and find their way off the island. The game is introducing a new chapter for the Straw Hat crew, with an original story intertwined with memories of their past adventures, and new characters developed under the guiding hand of series creator Eiichiro Oda. The game transports the Straw Hat Crew to the strange island of Waford, with their legendary ship the Thousand Sunny nearly sunk and left in tatters. Also released today is a free demo available for consoles that lets players experience the first few hours of the game and transfer their progress to continue the adventure when they purchase the full version. The game is available now on PlayStation 4, PlayStation 5, Xbox Series X|S, and PC via STEAM. today announced the worldwide launch of ONE PIECE ODYSSEY, the exciting new JRPG with an original story rooted in ONE PIECE canon and gameplay that puts players in control of their favorite characters from the Straw Hat Crew. I don't know what's with AA Japanese games and poor performance, I get the graphics aren't going to be mindblowing but at very least it should allow the games to run at 60fps and a decent resolution.Bandai Namco Entertainment America Inc. ![]() The visuals themselves are ok but performance mode feel WAY too low res for these levels of visuals. The combat was at least enjoyable, I like how you can freely swap member and the whole combat arena being based on different zones is interesting. Or how annoying it is that you get interrupted with a cutscene every 2 minutes, but it might just be until they've fully set up the story, And there's a complete lack of difficulty or challenge but that could also just be the intro area easing you into the different mechanics. For example the level design is extremely linear, but maybe later on in the game it opens up. I'm not sure making the demo the intro of the game was such a good idea, because a lot of the things I didn't like could potential be resolver later on. Seems like a solid game to pick up on sale if the full thing reviews well.ĭidn't play the whole demo but what I played was just OK. I do like the flexibility of combat positioning where you're using to prioritize which mini-fight to focus on (if you even can) or trying to burn through a fight to join in on another engagement. that said, artwork and enemy design is crazy fun and there's a neat strategy layer to the combat. Finally, the linearity feels a bit off especially as this is a huge island just make the damn thing open. Third, how does progress carry over if you can't save? I'm guessing there's a final save once you reach a point in the demo more, why are you so fucking powerful? Maybe they depower your further into the demo. There's no need for it if, especially if you are highlighting clearly where these points are. Second, agreed with the pointless FPS traversal. I'm sure that's just how these characters are designed but as someone with no connection to OP at all I had to eye roll at ROBIN and - to a lesser extent - NAMI or whatever the name is. First, it's always difficult for me to take anime seriously when they go overboard with the cheesecake. It's not a bad demo and the art style is out of this world, but yeah there's real odd things going on. ![]()
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